Sorry I will complete this soon had to put the video out first 🙂
ARTICLE TO BE COMPLETED 😀
With Monster Hunter Wilds releasing soon, I thought it would be a good time to benchmark the game with the benchmark tool just released. All I can say is be prepared for some insane results…
- All footage was recorded on my external capture card, so there might be screen tearing in the video.
- Please note that when I was looking at the footage live on my monitor, there was no screen tearing while the benchmarks ran.
- All screenshots are captured from the recorded footage. All footage recorded was at 1440p :).
Here is the video of the Monster Hunter Wilds Benchmark:
Timestamps:
0:00 – 0:20 Intro
0:21 – 0:59 System Specs
1:00 – 1:30 Benchmark Info
1:31 – 2:27 Testing Info
2:28 – 4:56 Recommended System Specs
4:57 – 5:07 Benchmark Results
5:08 – 5:35 Low 1080p v 1440p
5:36 – 6:14 Medium 1080p v 1440p
6:15 – 6:44 High 1080p v 1440p
6:45 – 7:47 Ultra 1080p v 1440p
7:48 – 10:37 All 1080p Results
10:38 – 13:48 All 1440p Results Including DLSS and FSR
13:49 – 16:38 All Ray Tracing Results
16:39 – 19:15 All Frame Generation Results v Presets and Upscaling
19:16 – 21:07 VRAM % Usage
21:08 – 21:29 Visual Comparisons (No Upscaling)
21:30 – 21:49 Visual Ultra v High
21:50 – 22:08 Visual High v Medium
22:09 – 22:54 Visual Medium v Low
22:55 – 23:20 Visual Low v Lowest
23:19 – 24:01 High RT No Upscaling v High No Upscaling
24:01 – 24:27 Ultra v RT v High v Med v Low v Lowest
24:27 – 24:32 Visual Comparisons (Upscaling and Frame Gen)
24:33 – 25:03 Med DLSS v Med FSR
25:04 – 26:06 High RT, Frame Gen v High RT, DLSS
26:07 – 26:40 Ultra, Frame Gen v Ultra No Upscaling
26:41 – 27:26 Med, Frame Gen v Med No Upscaling
27:27 Final Thoughts
YSTech: https://ystech.org
YSTech Article: https://ystech.org/monster-hunter-wilds-benchmark
-YS